#ifndef __numone_H__
#define __numone_H__
#include "cocos2d.h"
using namespace cocos2d;
class NumOne :public CCSprite
{
public:
	CCArray *animFrames;
    NumOne();
    ~NumOne();
    void gotoAndStop(int i);
};
class Num :public CCNode
{
public:
    NumOne* firstNum ;
    NumOne* secondNum ;
    Num(float x,float y);
    int draw(int num);
};
class Num2 :public CCNode
{
public:
    NumOne* firstNum ;
    NumOne* secondNum ;
    NumOne* thirdNum ;
    NumOne* fouthNum ;
    Num2(float x,float y);
    int draw(int num);
};
class NumX :public CCNode
{
public:
    CCArray * nums;
    NumX(float x,float y,int n);
    int draw(int num);
    ~NumX();
};
#endif
